Fighters in the game are: JSF (US factions), Super Hornet (US factions), Typhoon (EU), Tornado (EU), MiG-35 Interceptor (RU).Given the high price and general fragility of fighters, it would be wise to use them with discretion." While fighters can attack helicopters without much concern, attacking other fighters is always a risky affair since they also have such strong air attack abilities. Fighters follow the special engagement rules as described in the previous aircraft section. Game manual description: "Fighter units can provide broad area air defense for your forces, and serve as very effective direct attack units against other air units.Helicopters in the game are: Apache (US factions), Super Cobra (US factions), Warrior (US factions), Tiger (EU), Mangusta (EU), and Hind (RU). By exercising some care, helicopters can prove to be one of the most versatile and effective units on the battlefield." With a high price tag, it would also be advisable to provide these units with defense against fighters as well. The armor on most helicopters is light regardless, and they need to stay clear of ground AA units as well. Helicopters usually excel in attacking ground targets and are very weak to air units, although the Super Cobra breaks this paradigm. Helicopters can move over any kind of terrain without penalty, and don’t have to worry about any other ground obstacles such as mines. Game manual description: "Helicopters combine the high mobility of a scout unit with the firepower of a main battle tank.
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